Vestige is a third-person narrative adventure built with Unreal Engine 5. You play as Paul, an amnesiac man who wakes up on an enigmatic island and tries to piece together the fragments of his past.
The island is divided into seven distinct zones, each symbolising a stage of grief. Throughout his journey, Paul discovers crystals containing memory fragments that shed light on the events that led him there.
Vestige offers an introspective experience in which exploring the world goes hand in hand with accepting oneself and the past. Release planned for 2027 on PC.
Story
Paul wakes up on an island, disoriented, with no memory of how he got there. He gradually understands that this place is not a real space, but an island shaped by his memory and his emotions.
As he explores a fragmented environment, he uncovers vestiges of key moments in his life: his personal history, his relationship with his wife Marie, and the events that led to his current situation.
Vestige tells a journey whose goal is not to defeat grief, but to understand, accept and rebuild oneself.
Features
- One island, seven stages of grief each zone of the island embodies an emotional state experienced by Paul. The landscapes, natural shapes and architectures become an inner mirror of the character.
- Fragmented environmental storytelling no direct exposition. The player gradually rebuilds the story by connecting memories together, like shards to be put back into context.
- Sensory interaction gameplay relies on sensory signals that translate the character's emotional state, with no intrusive interface:
— sounds and pulses,
— vibrations and rhythms,
— free movement, climbing, sliding. - A stylised, emotionally-driven art direction at the crossroads of several strong influences:
— the poetic power of Kena: Bridge of Spirits,
— the narrative lighting of Arcane and Little Nightmares,
— the credible materials of Where Winds Meet and Death Stranding.






